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	<title>Comments for thesven.com</title>
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	<link>http://thesven.com</link>
	<description>ActionScript and Web Development</description>
	<lastBuildDate>Tue, 24 Aug 2010 05:40:13 +0000</lastBuildDate>
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		<title>Comment on FLARToolkit Alchemy Branch by FLARToolkit Alchemy &#124; CouldHll&#039;s Blog</title>
		<link>http://thesven.com/?p=126&#038;cpage=1#comment-103</link>
		<dc:creator>FLARToolkit Alchemy &#124; CouldHll&#039;s Blog</dc:creator>
		<pubDate>Tue, 24 Aug 2010 05:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://thesven.com/?p=126#comment-103</guid>
		<description>[...] http://thesven.com/?p=126    [Translate]      Read More [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://thesven.com/?p=126" rel="nofollow">http://thesven.com/?p=126</a>    [Translate]      Read More [...]</p>
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		<title>Comment on Getting Started with Adobe Alchemy &#8211; Installing on mac os x by szymonc</title>
		<link>http://thesven.com/?p=140&#038;cpage=1#comment-102</link>
		<dc:creator>szymonc</dc:creator>
		<pubDate>Tue, 17 Aug 2010 16:53:56 +0000</pubDate>
		<guid isPermaLink="false">http://thesven.com/?p=140#comment-102</guid>
		<description>great thanks!

instead of using textedit, use textmate.  and insted of editing bashrc you can edit .profile file in yours user directory.
works for me</description>
		<content:encoded><![CDATA[<p>great thanks!</p>
<p>instead of using textedit, use textmate.  and insted of editing bashrc you can edit .profile file in yours user directory.<br />
works for me</p>
]]></content:encoded>
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	<item>
		<title>Comment on Papervision .DAE Animation by PV3D &#38; DAE Animation &#124; bobarb.com</title>
		<link>http://thesven.com/?p=42&#038;cpage=1#comment-100</link>
		<dc:creator>PV3D &#38; DAE Animation &#124; bobarb.com</dc:creator>
		<pubDate>Fri, 23 Jul 2010 03:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://thesven.com/?p=42#comment-100</guid>
		<description>[...] frame to a numbered frame.  A lot like a gotoAndPlay in flash but a little more complicated. Here is a great tutorial for controlling animation.  I based some of my code off of this.   Categories : MU [...]</description>
		<content:encoded><![CDATA[<p>[...] frame to a numbered frame.  A lot like a gotoAndPlay in flash but a little more complicated. Here is a great tutorial for controlling animation.  I based some of my code off of this.   Categories : MU [...]</p>
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	<item>
		<title>Comment on Getting Started with Adobe Alchemy &#8211; Installing on mac os x by Tim</title>
		<link>http://thesven.com/?p=140&#038;cpage=1#comment-99</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 21 Jul 2010 17:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://thesven.com/?p=140#comment-99</guid>
		<description>Yeah,
thanks for the great tutorial!

Just to mention it. Its not necessary to specifically use the Flex SDK and not from root path as well.
I use Flash Builder 4 installed at /Applications/AdobeCS5/Adobe%20Flash%20Builder%204  (use %20 for spaces in the name).
Same works with the alchemy folder.

Just follow the instruction and use your paths to locate the folders needed.

Tim</description>
		<content:encoded><![CDATA[<p>Yeah,<br />
thanks for the great tutorial!</p>
<p>Just to mention it. Its not necessary to specifically use the Flex SDK and not from root path as well.<br />
I use Flash Builder 4 installed at /Applications/AdobeCS5/Adobe%20Flash%20Builder%204  (use %20 for spaces in the name).<br />
Same works with the alchemy folder.</p>
<p>Just follow the instruction and use your paths to locate the folders needed.</p>
<p>Tim</p>
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	</item>
	<item>
		<title>Comment on FLARToolkit Alchemy Branch by bartekd</title>
		<link>http://thesven.com/?p=126&#038;cpage=1#comment-98</link>
		<dc:creator>bartekd</dc:creator>
		<pubDate>Mon, 21 Jun 2010 10:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://thesven.com/?p=126#comment-98</guid>
		<description>Thanks for this post, it&#039;s very helpful! I managed to put together the Alchemy port with Away3D and it works just fine!</description>
		<content:encoded><![CDATA[<p>Thanks for this post, it&#8217;s very helpful! I managed to put together the Alchemy port with Away3D and it works just fine!</p>
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